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File > Reload

Reload the current file. (Useful if artist updated in max and re-exported.)

Id #9487 | Release: None | Updated: Feb 13, 2013 at 10:34 PM by adamkane | Created: Sep 6, 2011 at 12:27 AM by adamkane

Infrequent Program Crash

The program crashes every 15th to 25th time at line 179 in ModelViewControl.cs while the model is loading the Easter Island statue:   effect.DiffuseColor = diffuseColors[i][n++];   It's in the else...

Id #9245 | Release: None | Updated: Feb 13, 2013 at 10:34 PM by ScottLaForge | Created: Aug 1, 2011 at 3:42 AM by ScottLaForge

Toolstrip

Add a toolstrip between the menustrip and the ModelViewerControl.

Id #9241 | Release: None | Updated: Feb 13, 2013 at 10:34 PM by adamkane | Created: Jul 30, 2011 at 11:59 PM by adamkane

Help System

To be specified.

Id #9240 | Release: None | Updated: Feb 13, 2013 at 10:34 PM by adamkane | Created: Jul 30, 2011 at 11:21 PM by adamkane

Tooltips

To be specified.

Id #9239 | Release: None | Updated: Feb 13, 2013 at 10:34 PM by adamkane | Created: Jul 30, 2011 at 11:20 PM by adamkane

ModelViewControl.Draw() exception debugging

Right now if we get an exception error in ModelViewControl.Draw(), we just get a red X on the control and can't step through the code to debug it (at develop-time, not runtime). So a try/catch was...

Id #9217 | Release: None | Updated: Feb 13, 2013 at 10:34 PM by adamkane | Created: Jul 29, 2011 at 1:53 AM by adamkane

Double-click .fbx to load into model viewer

Add functionality so that users can, after associated the model viewer as the default application to open .fbx files, double-click an .fbx file to open it in the model viewer.

Id #9198 | Release: None | Updated: Feb 13, 2013 at 10:34 PM by adamkane | Created: Jul 27, 2011 at 3:14 AM by adamkane

Hide Mesh

A pulldowns that lists all meshes in model. Make a selection to not render that mesh.

Id #9172 | Release: None | Updated: Feb 13, 2013 at 10:34 PM by adamkane | Created: Jul 24, 2011 at 1:54 AM by adamkane

Mesh-picking with mouse

In the status bar, list the mesh name that the mouse is currently over.

Id #9169 | Release: None | Updated: Feb 13, 2013 at 10:34 PM by adamkane | Created: Jul 23, 2011 at 9:41 PM by adamkane

Materials Window

Add a button to the main form with the text "Materials". When clicked bring up a new window that has a text list of the "materials" for the loaded model. (The goal is to make this as faimiliar fe...

Id #9158 | Release: None | Updated: Feb 13, 2013 at 10:34 PM by adamkane | Created: Jul 23, 2011 at 4:57 PM by adamkane